Google Mobile Blog: Latitude, now with Location History & Alerts

Google Latitude, now with Location History & Alerts

Tuesday, November 10, 2009 4:15 PM

Since the launch of Google Latitude earlier this year, we’ve been getting a lot of feature requests. One of the most popular ideas was for Latitude to keep track of location history, allowing you (but not your friends) to see where you’ve been at any point in time. Another popular idea was to notify you when you’re near your Latitude friends so you can easily meet up or grab lunch. Today, we’re happy to introduce both Google Location History and Google Location Alerts (beta) to let you do even more with Latitude.

Google Location History
Whether you’re taking a road trip across the country, backpacking across Europe, or just going out for a night on the town, it’s fascinating to look back at where you went, and for how long you stayed. Enable Google Location History to store, view, and manage your past Latitude locations. You can visualize your history on Google Maps and Earth or play back a recent trip in order. Of course, you can always delete selected history or your entire location history at any time. While working on Location History, I found myself going back in time to discover things that would have otherwise been impossible. For example, I stopped at an awesome BBQ place on my way back from Lake Tahoe this summer, but I couldn’t remember the name when my friend was asking about it a few months later. I pulled up my location history for that weekend, found where I was stationary on the drive home, and the restaurant name showed up in Google Maps: Drooling Dog Bar BQ. Check it out below:

My Treadmill Is Twittering! The Next Frontier for Connected Devices: The Gym

San Francisco-based Netpulse has yet to announce its content partners, and Arp said integration with OpenID, Google, Twitter and Facebook will come next year. That part sounds pretty cool; users will be able to maintain accounts, a la Nike+, to track their workouts across machines. Pretty soon you’ll be able to auto-Twitter your 5k splits and challenge your friends to beat you, and perhaps even stream one of your Netflix movies at the same time. Ain’t technology great?

via My Treadmill Is Twittering! The Next Frontier for Connected Devices: The Gym.

The beginning of the end of disc-based gaming

game_disc_tray

Something curious about physical-based gaming formats, low long is their long tail?  With the advent of online services like the Wii store and xboxLIVE, that writing on the wall is getting easier to read.   And how can a digitally distributed user experience can be improved too?  One argument gamers have for disc-based games are about redundant back-ups, sure, but other than having shelves of spines to impress your friends, it really so great?  Can you imagine it in 10 years?  I can’t.

Via GoNintendo:  Moore, Huang call for the end of disc-based gaming.

Both Kai Huang, co-founder of Red Octane and parent of the Guitar Hero franchise, and EA’s Peter Moore believe that the end of disc-based gaming is too far from rounding the corner. Mr. Huang said that this generation of gamers is going to be the last one to own physical media, and that in 5-10 years, everything will be digital.  Mr. Moore had a lot more to say on the topic, calling the current console setup a ‘burning platform’.

“Look at the platform we’re on, it’s a burning platform. As a concept, do you stay on the platform and face certain death, or do you jump into the water and face probable death? Most of you would choose probable death, so you start moving towards a hybrid model of digital distribution. I’d say the core business model of video games is a burning platform. Absolutely. We all recognize that, and we’ll recognize it 10 years from now when we tell our grand kids. We’ll tell them we used to drive to the store to get shiny discs that have bits and bites on them and we’d place them in this thing called a ‘disc tray,’ and it’d whirl around…and they’ll go ‘What?’

So, the concept of physical packaged discs and the core business model that is video games as it currently stands is a burning platform. As digital distribution becomes more and more, we’ll continue as an industry to work with retail and to ship discs, but more and more of the content will be in the ‘cloud.’ More content will be delivered daily, weekly, or monthly, and less will be of the old model of cartridges and discs. As an industry, I still think we may be as many as a decade away from saying goodbye to physical discs. The important question is, what does the next console look like? Does it actually have a disc drive?”

Why this matters: I have found more interesting how slowly the gaming industry is following some faster patterns of the digital music industry. Namely, the days of burning digital game bits onto plastic, and shipping them to retailers in little black boxes — it probably nearing the end of an era.  Remember record stores?  The only ones actually left sell RECORDS, not CDs.  They sell a retail experience, and sure, some Gamer stores do this too.   But since there’s not really an analog (literally) in gaming, it’s only a matter of time.  And gaming releases can be more about incremental updates, patches, online extensions, new levels, and better collaboration – not just monolithic “big drop” launches every year.  Before long you’re beaming games down to your console.. or quite possibly playing networked apps on the cloud.  Ahh, all of a sudden it still seems like early days for the gaming industry, doesn’t it?

The Quest Continues for a Tablet PC – NYTimes.com

Still just a touch out of reach.. but closing fast…

tablets

Quietly, several high-tech companies are lining up to deliver versions of these keyboard-free, touch-screen portable machines in the next few months. Industry watchers have their eye on Apple in particular to sell such a device by early next year.

Tablets have been around in various forms for two decades, thus far delivering little other than memorable failure. Nonetheless, the new batch of devices has gripped the imagination of tech executives, bloggers and gadget hounds, who are projecting their wildest dreams onto these literal blank slates.

In these visions, tablets will save the newspaper and book publishing industries, present another way to watch television and movies, play video games, and offer a visually rich way to enjoy the Web and the expanding world of mobile applications.

.via The Quest Continues for a Tablet PC – NYTimes.com.

Why this matters: UI/UX design planners I know love gesture device concepts because it means whole new UI design and experience paradigms = more fun problems to solve.  The problem is that often tablets are only answering part of the question, or in worse cases are an answer to a question users aren’t asking for.  Maybe it will actually take Apple and a holistic vision to push these mainstream?  How big is the market space between a smartphone and a small portable laptop?

MTV and the VMAs Relevancy Gap

mtv-wtf

The unsinkable Bob Lefsetz basically sums up what I felt about MTV’s Video Music Awards in a long rant against the irrelevant, patheticness of the whole VMA awards show.  Sure, tt’s hard to find commentary from the last few years of VMA’s that doesn’t include “debacle” in the headline.   It’s long but worth the full read, but these excerpts hit home especially strong:

In an era where the niche is king, where the mainstream is shrinking, MTV tried to be all things to all people. Like a cheerleader being nice to the nerds for a few hours. But didn’t MTV get the memo, THE NERDS RULE!

MTV established a monoculture. There was no longer an underground, there was no FM to compete with AM, it was what MTV played and everything else, winners and losers. And to think it was about music is to believe visual stimulation holds no weight, that seeing Britney Spears shake her hips titillates you not a whit. MTV was the paragon, driving hell-bent into the distance, defining youth culture, for those truly young and those who desired to be young. But, MTV never saw the cliff ahead, never saw the nascent Internet, a village off to the side. Hell, the whole entertainment industry didn’t see the Internet and still doesn’t.

Suddenly, we’re back in the sixties. You’re either with us or against us. Either you’re wired or your irrelevant. Either you can tweet, update your social networking site and text all at the same time, or you’re hopelessly out of date.

Facebook and Twitter are tools. Frameworks wherein individuals place their content, not for everyone, but for their accumulated mass, which could be two or three or a few thousand, but which is rarely millions. If Whitney Houston can be all over mainstream media and only sell three hundred thousand albums in a country of three hundred million, do you really think the mainstream counts? The mainstream has become a sideshow!

[...]

MTV is about fame.  For a while there, the two merged, music and fame were interwoven.  But then fame came to rule. Look good, be a pawn in our game and we’ll hook you up with songwriters and stylists, we’ll create a product that will make you famous!  But is that really why anybody picks up an instrument?  For fame?  Is there no reward in music?

Today, when the fame game pays fewer dividends than ever before, we’ve got whores who are trying to hold on to the little that’s left of the old paradigm, and newbies who’ve chucked it all, who are trying to make it on what comes out of the amplifiers, not what you see on the screen.  The only people who have not caught on are those in the mainstream media, flogging each other’s products like they truly matter.  But if NBC is putting Jay Leno on in prime time, and can make money and will be satisfied with a 1.5 rating, which is fewer than 2 million households, does it really make sense to overpay to produce this tripe that so few are truly interested in, that generates less revenue than ever before?

It’s about music.  It’s about generating an audience the old-fashioned way, through hard work and what comes out of the speakers.  Getting lucky on TV doesn’t work, because no one’s paying attention, the active audience is in front of the computer screen, or focusing on their phone as opposed to passively sitting in front of the box.

That’s the revolution the oldster media just doesn’t get.  The days of passivity are done.  We’ve got an active audience. Which is engaged by truth.  All we saw last night was phoniness, an irrelevant train-wreck with the nutritional value of Froot Loops.  You didn’t miss a thing.

via Lefsetz Letter » Blog Archive » The VMAs.

mtv_vma

It’s almost as if MTV still hasn’t figure out if they’re in on the joke, or now just the joke.  It’s almost like every year there’s a new low, as if to speed the mainstream media implosion… yet with money and sponsors and enough half-drunk, half-dressed, half-wit celebs behaving badly, MTV can continue to shine it’s chrome bumpers and hope nobody notices that the wheels have simply come off altogether.  The old guard, the programmers, the MTV paid Twitter hype-men, the ad sellers, and the majors can’t afford for it to die, but they can’t fill the ever-widening relevancy gap that the internet and connected social media has opened up in front of them.  The VMA’s have become spectacle for the sake of the chatter that arises from it.  Full of sound and fury, but signifying nothing?

Why this matters: We are living in the attention economy.  The value a piece of media provides, no matter how expensive or polished, still has to stand on it’s own merits, not be force fed, devoid of any intrinsic value just based on the channel it’s broadcast from.  As an experience planner, my team strives to design media experiences for emergent, connected and social behavior.  As mainstream TVs fall off their stands and break into a thousand tiny pieces, each piece can become more valuable, more urgent, more earnestly personal. Every niche ignored by the mainstream has the potential to be deeper, more connected, more mobile, more contextually relevant.  A single old-wave monolithic paradigm tastemaker just can’t hold anymore, and creating a spectacle that just gets worse and worse every year.  This isn’t the way to carve out a future for the music industry in general, much less music VIDEOS in particular.  No, you won’t fool the children of the revolution.

Update: Lefsetz elaborates further.  Money quote: “Gossip must be the underbelly, not the primary.  We seem to carom from one celebrity event to another, from Michael Jackson’s death to Kanye, and since the news media sees itself as stars, they throw logs on the fire.”

Motorola CLIQ runs Android, with BLUR social aggregation

Motorola_cliqbig_resize

It’s been a long time coming… exciting (and finally public!) announcement today by our Motorola Mobile Devices CEO Sanjay Jha at the GiagOM Mobilize 09 conference.  Not just the new CLIQ handset hardware (show above), but the overall trends in increased mobile cloud connecvity that gave rise to MOTOBLUR: the cloud aggregation back-end powering next gen smartphone experiences. With the open-ness of Android’s software platform, plus the deep social aggregation and simplicity that BLUR brings, using silo’d apps for each type of communication and social network is going to go one day seem antique.

slide_motorblur2

Motorola just announced its first Android handset, the CLIQ, which is headed to T-Mobile by the fourth quarter, or in time for the holidays. As you’d expect, it runs the new MOTOBLUR Android skin, and Moto’s calling it “the first phone with social skills” to highlight the social networking integration. It’ll come in two colors, Winter White and Titanium, and have a 3.1-inch 320 x 480 screen, 3G, WiFi, and a five megapixel camera that’ll also shoots 24fps video. Internationally, the CLIQ will be known as the DEXT, and it’ll be on Orange, Telefonica, and America Movil.

via Motorola CLIQ runs Android, headed to T-Mobile.

a bit From WIRED’s writeup today: Motorola’s First Android Phone Takes Aim at Social Networks

Motorola is not the only handset maker that’s seeking to piggyback on the popularity of social networking sites among consumers. While Apple may have kicked off the mobile apps trend, the iPhone puts different services into different buckets and fails to offer its users a smooth and easy way to access all information. For instance, the iPhone makes it difficult for users to get their Facebook and Twitter feed in a single screen. Apple’s rivals see that lack of integrated social media features as the iPhone’s Achilles heel. And they are trying to fight back by integrating information and add social context for their customers.

Other interesting randoms buzzing through the ether today:

  • Motorola company timeline from Reuters puts the product launch in historic, (near apocalyptic?) perspective…
  • MOTOBLUR Simulator an interactive demo of what BLUR does, and how it works to aggregate social services and thread them deep into a holistic device experience.
  • Engadget’s liveblog of the keynote announcement, very positive liveblog with some iconic photos.
  • CLIQ at GDGT – Early user comments/questions.  GDGT is a smart, next-gen social gadget enthusiasts forum [from ex-Engadget editors Ryan Block and Peter Rojas]. See also their twitter feed:  twitter.com/gdgt weekly Podcast.
  • Official product fact sheet from Motorola

mobilize09-cloud

Why this matters: the future of designing mobile experiences will be cloud connected, simpler to keep that “social sixth sense” to your friends and social networks, and not play silo-keepers to your favorite apps and mash-ups.  Homescreens evolve from dead icons to living portals, with fresh content – while threading  social connectivity deep into (previously thought mundane?) core mobile phone apps. Smart yet innovative combinations of live data + native apps will continue to set better device experiences apart, and in service to users seeking a realtime feel.  As the web goes realtime and broadband, so goes the mobile smartphone that users will increasingly turn to over their PC’s and laptops to experience it.  Onward!

All that is solid melts into the air

Great video clip – All that is solid melts into the air.

Blocks_shapeshift

Credits:
Design / Direction / Animation – kultnation.com
Sound Design – echolab.tv

via
RT @GreatDismal (William Gibson)

Why this matters: What happens when the weight or shape of an object changes? As a designer working on the hybrid blending of hardware/software experiences, even the concept of “hardware permanence” comes into question. Hardware will shapeshift, how do we want it to? What is the emotional effect?

Flickr Going Native with iPhone App

Flickr_iPhone_app

TechCrunch – Flickr Finally Goes Native With An iPhone App.

Despite having one of the most popular online photo services in the world, Flickr has done things the hard way on the iPhone. That is to say, for browsing photos they’ve made you go through their optimized website, and for uploading you had to do it through email. Both worked fine, but were not as seamless as a native iPhone application. Now they have that as well.

Yahoo’s Flickr app has just gone live in the App Store. After only a little bit of time using it, I can tell that I’m going to like it. The main screen is a fairly mesmerizing slideshow of photos from your contacts on Flickr. There is an upload button that is easily accessible right on the main page, and the upload process is nice and easy. You can obviously name your picture and give it a description, but you can also easily manage what set to put it in, and what tags to give it. And the privacy settings are very clearly displayed on the upload page.

There has been no shortage of third-party applications that used Flickr’s pictures, but this app matches the look and feel of Flickr proper much more closely than any of them. Individual photo pages look great and commenting is easy. Unfortunately, there does not appear to be an easy way to send pictures to Twitter, except through the emailing method.

Why this matters: Sometimes designing the best smartphone user experiences requires better, deeper access to the device, or moving “down the stack” as we say.  The iPhone web apps for Flickr were slow and at times clumsy.  Still us Flickr addicts used them until there was something better, and now there is.  To get speed and a better fit-to-UI-paradigm, nothing beats “going native” on a device.  Nice work, Flickr, you truly understand social media and the user motivations of your core user base.  Check out the eye-opening graph of iPhone camera growth.  That’s a lot of users for 2-megapixels, but doesn’t convenience often trump “quality”? (See also: MySpace. Ahem.)

X-Ray Your World: Augmented Reality in iPhone App Store

The Wall Has Fallen: 3 Augmented Reality Apps Now Live in iPhone App Store.

First Paris Metro, then Yelp, now London Buses. The newest is even selling database layers through in-app purchases.

It has been widely reported that the API required to display Augmented Reality (AR) layers of data on top of the camera view of a non-jailbroken iPhone 3Gs would not be publicly exposed until the launch of the next version of the iPhone Operating System, expected this Fall. Many developers are patiently waiting, but some have now found a way around the restriction. We just received word of the 3rd AR-enabled app hitting the iTunes store.

[...] This may be what the future of mobile Augmented Reality looks like: many vendors offering their own in-app AR views, and a handful of AR browsers like Layar, Wikitude and Acrossair aggregating many different published AR views or layers.

via The Wall Has Fallen: 3 Augmented Reality Apps Now Live in iPhone App Store.

See also “this is the coolest thing on my iPhone” user reaction in this video

via Idlemode via Punchcut Tweet

Why this matters: And yet another new mobile platform-within-a-platform arises. Augmented reality goes to the largest mass market smartphone in the world, just like that. Everything that can make a more immediate and realtime mobile web – will be.  From banking ATM locators (go 3 blocks north and down the stairs, even though you can’t see it through the building you’re standing in front of… who cares, you can now see through the building) to health code violations in bad restaurants (“avoid the bacteria icons!”) it’s going to go mainstream and will be a lot of fun UI’s to design as a result.

For inspiration there’s always this artistic demo… previously the augmented reality domain was only reserved for Hollywood trailers.. here’s one that’s nice simply because it’s not science fiction, and very playful.

See also:  9 Movies that Will Inspire Your Augmented Reality Experience.

Augmented Reality: new mobile UX frontiers

A nice article from ReadWriteWeb about the promise, pioneers and challenges of augmented reality in the mobile space.  It will be nice to see how the different mobile software platforms enable this and what app developers to.. here an open strategy is going to win.  Any time there is a setting in your phone called “maximum reality setting” you have to laugh, but this is the exciting overlay of just in time and contextually relevant information dropped into your phone display doubling as an information portal.  Unfortunately many early products require the camera viewfinder to be on the whole time to use them but this will only improve as smartphone OS’s and networks fuel more contextual data to connected apps.

Augmented Reality: 5 Barriers to a Web That’s Everywhere

“The internet smeared all over everything.” An “enchanted window” that turns contextual information hidden all around us inside out. A platform that will be bigger than the Web. Those are the kinds of phrases being used to describe the future of what’s called Augmented Reality (AR), by specialists developing the technology to enable it. Big questions remain unanswered, though, about the viability of what could be a radical next step in humanity’s use of computers.

For example, Layar demo video

Layar

Event Video: Layar 2.0 Walk Through.

The User Experience (UX) of AR presents no end of challenges as well. Social conventions are one factor. Why are you pointing your phone at me while we’re talking? “Because I want to see if a link to your Twitter profile will hover above your head.” Maybe not.

Joe Lamantia wrote a long post about UX design considerations for the future of AR and argues that the two primary questions at hand are: what information will we turn inside out from hidden context to presented interface layer? And can we find any better interfaces for viewing that information than we have today in the models that are available so far?

Why this matters: Social norms, good information design, and pure creativity will allow handset designers, app developers, and mobile UI designers to thrive in this new category — as convenience, simplicity and discovery will allow for some truly original experiences.  Prediction: augmented reality features will (over time) become table-stakes for some location-specific and “discovery” based mobile apps, just as plumbing connections to social networks has become table-stakes for multimedia apps & features on smartphones is today.

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