Archive for the 'Uncategorized' Category

My Treadmill Is Twittering! The Next Frontier for Connected Devices: The Gym

San Francisco-based Netpulse has yet to announce its content partners, and Arp said integration with OpenID, Google, Twitter and Facebook will come next year. That part sounds pretty cool; users will be able to maintain accounts, a la Nike+, to track their workouts across machines. Pretty soon you’ll be able to auto-Twitter your 5k splits and challenge your friends to beat you, and perhaps even stream one of your Netflix movies at the same time. Ain’t technology great?

via My Treadmill Is Twittering! The Next Frontier for Connected Devices: The Gym.

The Quest Continues for a Tablet PC – NYTimes.com

Still just a touch out of reach.. but closing fast…

tablets

Quietly, several high-tech companies are lining up to deliver versions of these keyboard-free, touch-screen portable machines in the next few months. Industry watchers have their eye on Apple in particular to sell such a device by early next year.

Tablets have been around in various forms for two decades, thus far delivering little other than memorable failure. Nonetheless, the new batch of devices has gripped the imagination of tech executives, bloggers and gadget hounds, who are projecting their wildest dreams onto these literal blank slates.

In these visions, tablets will save the newspaper and book publishing industries, present another way to watch television and movies, play video games, and offer a visually rich way to enjoy the Web and the expanding world of mobile applications.

.via The Quest Continues for a Tablet PC – NYTimes.com.

Why this matters: UI/UX design planners I know love gesture device concepts because it means whole new UI design and experience paradigms = more fun problems to solve.  The problem is that often tablets are only answering part of the question, or in worse cases are an answer to a question users aren’t asking for.  Maybe it will actually take Apple and a holistic vision to push these mainstream?  How big is the market space between a smartphone and a small portable laptop?

MTV and the VMAs Relevancy Gap

mtv-wtf

The unsinkable Bob Lefsetz basically sums up what I felt about MTV’s Video Music Awards in a long rant against the irrelevant, patheticness of the whole VMA awards show.  Sure, tt’s hard to find commentary from the last few years of VMA’s that doesn’t include “debacle” in the headline.   It’s long but worth the full read, but these excerpts hit home especially strong:

In an era where the niche is king, where the mainstream is shrinking, MTV tried to be all things to all people. Like a cheerleader being nice to the nerds for a few hours. But didn’t MTV get the memo, THE NERDS RULE!

MTV established a monoculture. There was no longer an underground, there was no FM to compete with AM, it was what MTV played and everything else, winners and losers. And to think it was about music is to believe visual stimulation holds no weight, that seeing Britney Spears shake her hips titillates you not a whit. MTV was the paragon, driving hell-bent into the distance, defining youth culture, for those truly young and those who desired to be young. But, MTV never saw the cliff ahead, never saw the nascent Internet, a village off to the side. Hell, the whole entertainment industry didn’t see the Internet and still doesn’t.

Suddenly, we’re back in the sixties. You’re either with us or against us. Either you’re wired or your irrelevant. Either you can tweet, update your social networking site and text all at the same time, or you’re hopelessly out of date.

Facebook and Twitter are tools. Frameworks wherein individuals place their content, not for everyone, but for their accumulated mass, which could be two or three or a few thousand, but which is rarely millions. If Whitney Houston can be all over mainstream media and only sell three hundred thousand albums in a country of three hundred million, do you really think the mainstream counts? The mainstream has become a sideshow!

[...]

MTV is about fame.  For a while there, the two merged, music and fame were interwoven.  But then fame came to rule. Look good, be a pawn in our game and we’ll hook you up with songwriters and stylists, we’ll create a product that will make you famous!  But is that really why anybody picks up an instrument?  For fame?  Is there no reward in music?

Today, when the fame game pays fewer dividends than ever before, we’ve got whores who are trying to hold on to the little that’s left of the old paradigm, and newbies who’ve chucked it all, who are trying to make it on what comes out of the amplifiers, not what you see on the screen.  The only people who have not caught on are those in the mainstream media, flogging each other’s products like they truly matter.  But if NBC is putting Jay Leno on in prime time, and can make money and will be satisfied with a 1.5 rating, which is fewer than 2 million households, does it really make sense to overpay to produce this tripe that so few are truly interested in, that generates less revenue than ever before?

It’s about music.  It’s about generating an audience the old-fashioned way, through hard work and what comes out of the speakers.  Getting lucky on TV doesn’t work, because no one’s paying attention, the active audience is in front of the computer screen, or focusing on their phone as opposed to passively sitting in front of the box.

That’s the revolution the oldster media just doesn’t get.  The days of passivity are done.  We’ve got an active audience. Which is engaged by truth.  All we saw last night was phoniness, an irrelevant train-wreck with the nutritional value of Froot Loops.  You didn’t miss a thing.

via Lefsetz Letter » Blog Archive » The VMAs.

mtv_vma

It’s almost as if MTV still hasn’t figure out if they’re in on the joke, or now just the joke.  It’s almost like every year there’s a new low, as if to speed the mainstream media implosion… yet with money and sponsors and enough half-drunk, half-dressed, half-wit celebs behaving badly, MTV can continue to shine it’s chrome bumpers and hope nobody notices that the wheels have simply come off altogether.  The old guard, the programmers, the MTV paid Twitter hype-men, the ad sellers, and the majors can’t afford for it to die, but they can’t fill the ever-widening relevancy gap that the internet and connected social media has opened up in front of them.  The VMA’s have become spectacle for the sake of the chatter that arises from it.  Full of sound and fury, but signifying nothing?

Why this matters: We are living in the attention economy.  The value a piece of media provides, no matter how expensive or polished, still has to stand on it’s own merits, not be force fed, devoid of any intrinsic value just based on the channel it’s broadcast from.  As an experience planner, my team strives to design media experiences for emergent, connected and social behavior.  As mainstream TVs fall off their stands and break into a thousand tiny pieces, each piece can become more valuable, more urgent, more earnestly personal. Every niche ignored by the mainstream has the potential to be deeper, more connected, more mobile, more contextually relevant.  A single old-wave monolithic paradigm tastemaker just can’t hold anymore, and creating a spectacle that just gets worse and worse every year.  This isn’t the way to carve out a future for the music industry in general, much less music VIDEOS in particular.  No, you won’t fool the children of the revolution.

Update: Lefsetz elaborates further.  Money quote: “Gossip must be the underbelly, not the primary.  We seem to carom from one celebrity event to another, from Michael Jackson’s death to Kanye, and since the news media sees itself as stars, they throw logs on the fire.”

X-Ray Your World: Augmented Reality in iPhone App Store

The Wall Has Fallen: 3 Augmented Reality Apps Now Live in iPhone App Store.

First Paris Metro, then Yelp, now London Buses. The newest is even selling database layers through in-app purchases.

It has been widely reported that the API required to display Augmented Reality (AR) layers of data on top of the camera view of a non-jailbroken iPhone 3Gs would not be publicly exposed until the launch of the next version of the iPhone Operating System, expected this Fall. Many developers are patiently waiting, but some have now found a way around the restriction. We just received word of the 3rd AR-enabled app hitting the iTunes store.

[...] This may be what the future of mobile Augmented Reality looks like: many vendors offering their own in-app AR views, and a handful of AR browsers like Layar, Wikitude and Acrossair aggregating many different published AR views or layers.

via The Wall Has Fallen: 3 Augmented Reality Apps Now Live in iPhone App Store.

See also “this is the coolest thing on my iPhone” user reaction in this video

via Idlemode via Punchcut Tweet

Why this matters: And yet another new mobile platform-within-a-platform arises. Augmented reality goes to the largest mass market smartphone in the world, just like that. Everything that can make a more immediate and realtime mobile web – will be.  From banking ATM locators (go 3 blocks north and down the stairs, even though you can’t see it through the building you’re standing in front of… who cares, you can now see through the building) to health code violations in bad restaurants (“avoid the bacteria icons!”) it’s going to go mainstream and will be a lot of fun UI’s to design as a result.

For inspiration there’s always this artistic demo… previously the augmented reality domain was only reserved for Hollywood trailers.. here’s one that’s nice simply because it’s not science fiction, and very playful.

See also:  9 Movies that Will Inspire Your Augmented Reality Experience.

Augmented Reality: new mobile UX frontiers

A nice article from ReadWriteWeb about the promise, pioneers and challenges of augmented reality in the mobile space.  It will be nice to see how the different mobile software platforms enable this and what app developers to.. here an open strategy is going to win.  Any time there is a setting in your phone called “maximum reality setting” you have to laugh, but this is the exciting overlay of just in time and contextually relevant information dropped into your phone display doubling as an information portal.  Unfortunately many early products require the camera viewfinder to be on the whole time to use them but this will only improve as smartphone OS’s and networks fuel more contextual data to connected apps.

Augmented Reality: 5 Barriers to a Web That’s Everywhere

“The internet smeared all over everything.” An “enchanted window” that turns contextual information hidden all around us inside out. A platform that will be bigger than the Web. Those are the kinds of phrases being used to describe the future of what’s called Augmented Reality (AR), by specialists developing the technology to enable it. Big questions remain unanswered, though, about the viability of what could be a radical next step in humanity’s use of computers.

For example, Layar demo video

Layar

Event Video: Layar 2.0 Walk Through.

The User Experience (UX) of AR presents no end of challenges as well. Social conventions are one factor. Why are you pointing your phone at me while we’re talking? “Because I want to see if a link to your Twitter profile will hover above your head.” Maybe not.

Joe Lamantia wrote a long post about UX design considerations for the future of AR and argues that the two primary questions at hand are: what information will we turn inside out from hidden context to presented interface layer? And can we find any better interfaces for viewing that information than we have today in the models that are available so far?

Why this matters: Social norms, good information design, and pure creativity will allow handset designers, app developers, and mobile UI designers to thrive in this new category — as convenience, simplicity and discovery will allow for some truly original experiences.  Prediction: augmented reality features will (over time) become table-stakes for some location-specific and “discovery” based mobile apps, just as plumbing connections to social networks has become table-stakes for multimedia apps & features on smartphones is today.

Illuminating Experiences

Expressing emotion in design with light adds such an rich, alluring aspect of design.  How can the use of light as functional and aesthetic design be improved in product design?  Not just ambient light but using light as active and passive part of the user interaction.  The use of light in the clothing and lightcycles in Tron was inspiring in the original film, and is now even moreso.


Audi has used light well to “stage” an experience too. To give hardware a life or the appearance of ’soul’.

These LED headlaps on the high-end R8 model, but the design signature has trickled all the way down the model  line to even the A4, where they are used as a brand design signature, yet also the practical safety feature as daytime running lights too.

http://www.flickr.com/photos/charlo_be/3380301875/

http://www.flickr.com/photos/charlo_be/3380301875/

How can lighting, light trails, light as interaction device, light as user feedback — all be used to make product experiences more pleasurable or dramatic? Lighting is so often overlooked, many ripe opportunities exist in design.  Finally, users are often the first to hack cheap consumer products and PC’s to add light for emotional and personalization effects, like this Wii remote.

Wii_Remote_LightHack

How does the use of a product that expresses it’s own “life” through light make you feel about using it? The addition of subtle changes in lighting can change so much of the emotion appeal (and even functional understanding) of good product design.

LEDcan

Updated: Light + gestures + creativity = LED Spray Can concept – analog-izing the digital continues.

The real creativity in the Halo design comes in the possibilities of manipulation.  The light’s brightness can be changed and the colors are interchangeable.  The power is generated by shaking the bottle, just like a spray can.  The design reminds us of the WiiSpray.

Fun and easier UI’s with physical gesture controls

I love the new opportunities that physical gesture controls are affording gaming (which is soon to spread to other avenues of interaction), as I mentioned with some early hype in May for the new Tony Hawk RIDE game.  Yes I am an aging skateboarder (let’s not discuss recent  fractures please ;)  and this game will be the closest I get to a skatepark for awhile…

tonyhawk_ridedeck_low

As gaming and mobile hardware gets better and smarter, it reduces the burden on users to figure it all out with complex input and interface to tell the systems what us humans want.  We’re at the edge of a new universe of gesure, touch, motion detection and UI design paradigm changes.  Tony Hawk keeps innovating his game franchise with the introduction of a motion sensing board. More detail on the deck and what it can do on the official Tony Hawk RIDE site.

Here’s a video clip of Joshua Tsui, president of Robomodo, giving all-new details on the next big skating video game from E3 conference in June.  It’s a nice summary of the design challenges and opportunities they faced in pursuit of that elusive ‘feeling of freedom’ — where you just forget about the user interface and immerse completely into the virtual experience. The board has 2 accelerometers that together can sense enough tilt, lift and rotation to determine nuances between different trick combinations. It’s quite a feat to marry great UX design with sophisticated hardware control to keep the trick bag full but the user not confused as to what to do.

Could a Back To The Future hoverboard game be that far off?

There’s a cool Chicago Connection’ too, TimeOut Chicago did a backstory on how the RIDE board and gameplay all came to be:  Chicago company creates new Tony Hawk game.

But it’s not game over for Chicago just yet. From its headquarters downtown, new kid on the block Robomodo has been hard at work on the latest entry in the high-profile Tony Hawk franchise, Ride, which will be released on Xbox 360, PlayStation 3 and Nintendo Wii this fall by Activision, the hot-shit publisher of Guitar Hero. With Ride, the tenth Hawk-sponsored game, Robomodo has game blogs abuzz about the addition of a “peripheral”: an external game controller, like Guitar Hero’s plastic ax. In this case, it’s a wheelless, motion-sensing skateboard deck that players use like a real board.

Robomodo’s story starts with the collapse of EA Chicago. EA invited competitors to a three-day job fair to soften the blow for its laid-off workers. Game studios as far-flung as Asia sent reps to Chicago to snap up the newly jettisoned talent. Developers David Michicich and Josh Tsui—Columbia College grads who’d worked at Midway Games in the ’90s and cofounded the defunct Studio Gigante before moving to EA—decided the job fair didn’t have what they were looking for. “So many companies were in town, taking people back to this city and that city. But Josh and I really wanted to stay in Chicago,” says Michicich, now Robomodo’s CEO and creative director. Michicich and Tsui convinced 27 other former EAers to take the leap, too.

You can read the rest  on the Chicago backstory here.

Update: Microsoft has also announced some amazing controller-less gesture and human recognition UI as “Project NATAL” too, and I’ll be posting more on this as well as more details and demos are announced.

Touch & Go: Gesture Interfaces Q&A

TouchandGo

Dan Saffer from Kicker Studio breaks it down about gesture/touch interfaces . We’re all going gesture, but one step at a time, it starts with understanding context of use and appropriateness for the tasks at hand.

Q: Are gestural interfaces going to replace touch screens or other traditional interfaces? Are they simply a more advanced technology or is there still a place for good old push buttons?

A: To paraphrase Bill Buxton, all technologies are good for some things and bad for others. I imagine a future – a near future – where gestures, touchscreens, and mechanical/physical interfaces all exist side by side, used when and where appropriate based on the context of use. Take public restrooms, for instance. Gestural interfaces in sinks, paper towel dispensers, hand driers, etc. seem to have taken root there, in part because it makes both practical because the less you touch in public bathrooms, the better and business it saves water, paper, and electricity sense. Touchscreens and certainly not keyboards and mice don’t belong there. Likewise, I don’t see keyboards vanishing from offices anytime soon, because they are quite good for doing large amounts of data and text entry. I think we’re still in the process of finding out what gestural interfaces are good for, really.

Full article here at Sparksheet.com, a nice read from editor Dan Levy.

Making Location more Social

GoogleMapsLatitude

I’ve enjoyed playing around with Latitude, Google’s mobile location threadware, and the potential directions they could take it for the Android mobile platform.  Currently Latitude is accessable on the Android Maps application. (this demo is from the first release and doesn’t show the Latitude functionality). But there are so many ways they could  Latitude it with some of their other Google / Android apps & services, it’s a fun multidimensional design problem.  User needs, friends in space, plans in time.

Yesterday Google announced some additional features for the Android Maps app including adding more overt social communication (err, “shout out”) to your friends on a map in Latitude – is the first real step I’ve seen of Google making it more explicitly social, though unfortunately not (yet?) integrated with your phone contacts.

You may also notice a new experimental feature called Updates that lets you communicate with friends and post messages. Start Latitude and click the “Updates” tab to shout out updates at friends when they’re at interesting locations, start a conversation when you’re at your favorite restaurant, or just add more details to your Latitude location for your friends to see. Your friends will also need to download this new version of Google Maps for Android in order to use this experimental Updates feature — they will not get your messages otherwise.

via Official Google Mobile Blog: Search by voice and transit directions come to Google Maps on Android.

Why this matters: Integrating location with social network / buddy lists (towards a true ‘presence’ for those who want to share and manage who sees what) is soon to come.  Who will do it first, what pieces are in place and what needs to be added?  How do users today find out where their friends are, and common tasks related to them?  More importantly, are designers and engineers asking what do users actually WANT to do?   How to bridge from existing behavior to new features and functionality on the go? How broad could this appeal be if you need to always open a Maps app to do it from?  Answers to these questions will shape the emergent-yet-rapidly-maturing space of mobile social location expereinces.

Apple “Apps Wall” Visualization

How do you visually communicate realtime activity across millions of tiny applications, seeing micro-interactions across an entire install base of smartphones? And create a marketing/brand statement about your (real or perceived) dominance of the smartphone application space?

You make one of these, and let the faithful come worship at the wailing wall ;)

From:
AppleInsider | Apple stuns WWDC crowd with pulsating App Store hyperwall
.

Why this matters: visualization counts, it creates understanding. There’s an emotional element of this that is connecting with the attendees, beyond what slides or a list, or even an overwhelming statistic can create.

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